Результаты поиска по 'game of Life':
Найдено статей: 6
  1. Matyushkin I.V., Zapletina M.A.
    Cellular automata review based on modern domestic publications
    Computer Research and Modeling, 2019, v. 11, no. 1, pp. 9-57

    The paper contains the analysis of the domestic publications issued in 2013–2017 years and devoted to cellular automata. The most of them concern on mathematical modeling. Scientometric schedules for 1990–2017 years have proved relevance of subject. The review allows to allocate the main personalities and the scientific directions/schools in modern Russian science, to reveal their originality or secondness in comparison with world science. Due to the authors choice of national publications basis instead of world, the paper claims the completeness and the fact is that about 200 items from the checked 526 references have an importance for science.

    In the Annex to the review provides preliminary information about CA — the Game of Life, a theorem about gardens of Eden, elementary CAs (together with the diagram of de Brujin), block Margolus’s CAs, alternating CAs. Attention is paid to three important for modeling semantic traditions of von Neumann, Zuse and Zetlin, as well as to the relationship with the concepts of neural networks and Petri nets. It is allocated conditional 10 works, which should be familiar to any specialist in CA. Some important works of the 1990s and later are listed in the Introduction.

    Then the crowd of publications is divided into categories: the modification of the CA and other network models (29 %), Mathematical properties of the CA and the connection with mathematics (5 %), Hardware implementation (3 %), Software implementation (5 %), Data Processing, recognition and Cryptography (8 %), Mechanics, physics and chemistry (20 %), Biology, ecology and medicine (15 %), Economics, urban studies and sociology (15 %). In parentheses the share of subjects in the array are indicated. There is an increase in publications on CA in the humanitarian sphere, as well as the emergence of hybrid approaches, leading away from the classic CA definition.

    Views (last year): 58.
  2. Lobanov A.I.
    Model of cellular automata
    Computer Research and Modeling, 2010, v. 2, no. 3, pp. 273-293

    An introduction to the models of cellular automata is given. The three automata described on the plane are: Viner-Rosenbluth cellular automata, the game of Life and Kohomoto-Oono automata for modelling «reaction-diffusion» systems. There is built the generalization of cellular automata of the game of Life to arbitrary dimension of space and the generalization of Kohomoto-Oono automata in 3D.

    Views (last year): 64. Citations: 21 (RSCI).
  3. Meleshko E.V., Afanasenko T.S., Gadzhimirzayev Sh.M., Pashkov R.A., Gilya-Zetinov A.A., Tsybulko E.A., Zaitseva A.S., Khelvas A.V.
    Discrete simulation of the road restoration process
    Computer Research and Modeling, 2022, v. 14, no. 6, pp. 1255-1268

    This work contains a description of the results of modeling the process of maintaining the readiness of a section of the road network under strikes of with specified parameters. A one-dimensional section of road up to 40 km long with a total number of strikes up to 100 during the work of the brigade is considered. A simulation model has been developed for carrying out work to maintain it in working condition by several groups (engineering teams) that are part of the engineering and road division. A multicopter-type unmanned aerial vehicle is used to search for the points of appearance of obstacles. Life cycle schemes of the main participants of the tactical scene have been developed and an event-driven model of the tactical scene has been built. The format of the event log generated as a result of simulation modeling of the process of maintaining a road section is proposed. To visualize the process of maintaining the readiness of a road section, it is proposed to use visualization in the cyclogram format.

    An XSL style has been developed for building a cyclogram based on an event log. As an algorithm for making a decision on the assignment of barriers to brigades, the simplest algorithm has been adopted, prescribing choosing the nearest barrier. A criterion describing the effectiveness of maintenance work on the site based on the assessment of the average speed of vehicles on the road section is proposed. Graphs of the dependence of the criterion value and the root-meansquare error depending on the length of the maintained section are plotted and an estimate is obtained for the maximum length of the road section maintained in a state of readiness with specified values for the selected quality indicator with specified characteristics of striking and performance of repair crews. The expediency of carrying out work to maintain readiness by several brigades that are part of the engineering and road division operating autonomously is shown.

    The influence of the speed of the unmanned aerial vehicle on the ability to maintain the readiness of the road section is analyzed. The speed range for from 10 to 70 km/h is considered, which corresponds to the technical capabilities of multicoptertype reconnaissance unmanned aerial vehicles. The simulation results can be used as part of a complex simulation model of an army offensive or defensive operation and for solving the problem of optimizing the assignment of tasks to maintain the readiness of road sections to engineering and road brigades. The proposed approach may be of interest for the development of military-oriented strategy games.

  4. Subbotina A.Y., Khokhlov N.I.
    MPI implementations of Conway’s Game of Life and Kohomoto-Oono cellular automata
    Computer Research and Modeling, 2010, v. 2, no. 3, pp. 319-322

    Results obtained during practical training session on MPI during high perfomance computing summer school MIPT-2010 are discussed. MPI technology were one of technologies proposed to participants for realization of project. 3D version of Conway’s Game of Life was proposed as a project. Algorithms used in the development, theoretical and practical assessment of their scalability is analyzed.

    Views (last year): 11.
  5. Alekseenko A.E., Kazennov A.M.
    CUDA and OpenCL implementations of Conway’s Game of Life cellular automata
    Computer Research and Modeling, 2010, v. 2, no. 3, pp. 323-326

    In this article the experience of reading “CUDA and OpenCL programming” course during high perfomance computing summer school MIPT-2010 is analyzed. Content of lectures and practical tasks, as well as manner of presenting of the material are regarded. Performance issues of different algorithms implemented by students at practical training session are dicussed.

    Views (last year): 9. Citations: 3 (RSCI).
  6. Malkov S.Yu., Shpyrko O.A.
    Features of social interactions: the basic model
    Computer Research and Modeling, 2023, v. 15, no. 6, pp. 1673-1693

    The paper considers the basic model of competitive interactions and its use for the analysis and description of social processes. The peculiarity of the model is that it describes the interaction of several competing actors, while actors can vary the strategy of their actions, in particular, form coalitions to jointly counter a common enemy. As a result of modeling, various modes of competitive interaction were identified, their classification was conducted, and their features were described. In the course of the study, the attention is paid to the so-called “rough” (according to A.A. Andronov) cases of the implementation of competitive interaction, which until now have rarely been considered in the scientific literature, but are quite common in real life. Using a basic mathematical model, the conditions for the implementation of various modes of competitive interactions are considered, the conditions for the transition from one mode to another are determined, examples of the implementation of these modes in the economy, social and political life are given. It is shown that with a relatively low level of competition, which is non-antagonistic in nature, competition can lead to an increase in the activity of interacting actors and to overall economic growth. Moreover, in the presence of expanding resource opportunities (as long as such opportunities remain), this growth may have a hyperbolic character. With a decrease in resource capabilities and increased competition, there is a transition to an oscillatory mode, when weaker actors unite to jointly counteract stronger ones. With a further decrease in resource opportunities and increased competition, there is a transition to the formation of stable hierarchical structures. At the same time, the model shows that at a certain moment there is a loss of stability, the system becomes “rough” according to A.A. Andronov and sensitive to fluctuations in parameter changes. As a result, the existing hierarchies may collapse and be replaced by new ones. With a further increase in the intensity of competition, the actor-leader completely suppresses his opponents and establishes monopolism. Examples from economic, social, and political life are given, illustrating the patterns identified on the basis of modeling using the basic model of competition. The obtained results can be used in the analysis, modeling and forecasting of socioeconomic and political processes.

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