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MPI implementations of Conway’s Game of Life and Kohomoto-Oono cellular automata
Results obtained during practical training session on MPI during high perfomance computing summer school MIPT-2010 are discussed. MPI technology were one of technologies proposed to participants for realization of project. 3D version of Conway’s Game of Life was proposed as a project. Algorithms used in the development, theoretical and practical assessment of their scalability is analyzed.
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International Interdisciplinary Conference "Mathematics. Computing. Education"