MPI implementations of Conway’s Game of Life and Kohomoto-Oono cellular automata

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Results obtained during practical training session on MPI during high perfomance computing summer school MIPT-2010 are discussed. MPI technology were one of technologies proposed to participants for realization of project. 3D version of Conway’s Game of Life was proposed as a project. Algorithms used in the development, theoretical and practical assessment of their scalability is analyzed.

Keywords: MPI, Conway’s Game of Life, HPC
Citation in English: Subbotina A.Y., Khokhlov N.I. MPI implementations of Conway’s Game of Life and Kohomoto-Oono cellular automata // Computer Research and Modeling, 2010, vol. 2, no. 3, pp. 319-322
Citation in English: Subbotina A.Y., Khokhlov N.I. MPI implementations of Conway’s Game of Life and Kohomoto-Oono cellular automata // Computer Research and Modeling, 2010, vol. 2, no. 3, pp. 319-322
DOI: 10.20537/2076-7633-2010-2-3-319-322
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International Interdisciplinary Conference "Mathematics. Computing. Education"