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Optimization of geometric analysis strategy in CAD-systems
Computer-aided assembly planning for complex products is an important engineering and scientific problem. The assembly sequence and content of assembly operations largely depend on the mechanical structure and geometric properties of a product. An overview of geometric modeling methods that are used in modern computer-aided design systems is provided. Modeling geometric obstacles in assembly using collision detection, motion planning, and virtual reality is very computationally intensive. Combinatorial methods provide only weak necessary conditions for geometric reasoning. The important problem of minimizing the number of geometric tests during the synthesis of assembly operations and processes is considered. A formalization of this problem is based on a hypergraph model of the mechanical structure of the product. This model provides a correct mathematical description of coherent and sequential assembly operations. The key concept of the geometric situation is introduced. This is a configuration of product parts that requires analysis for freedom from obstacles and this analysis gives interpretable results. A mathematical description of geometric heredity during the assembly of complex products is proposed. Two axioms of heredity allow us to extend the results of testing one geometric situation to many other situations. The problem of minimizing the number of geometric tests is posed as a non-antagonistic game between decision maker and nature, in which it is required to color the vertices of an ordered set in two colors. The vertices represent geometric situations, and the color is a metaphor for the result of a collision-free test. The decision maker’s move is to select an uncolored vertex; nature’s answer is its color. The game requires you to color an ordered set in a minimum number of moves by decision maker. The project situation in which the decision maker makes a decision under risk conditions is discussed. A method for calculating the probabilities of coloring the vertices of an ordered set is proposed. The basic pure strategies of rational behavior in this game are described. An original synthetic criterion for making rational decisions under risk conditions has been developed. Two heuristics are proposed that can be used to color ordered sets of high cardinality and complex structure.
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International Interdisciplinary Conference "Mathematics. Computing. Education"