Результаты поиска по 'human control':
Найдено статей: 8
  1. Zatserkovnyy A.V., Nurminski E.A.
    Neural network analysis of transportation flows of urban aglomeration using the data from public video cameras
    Computer Research and Modeling, 2021, v. 13, no. 2, pp. 305-318

    Correct modeling of complex dynamics of urban transportation flows requires the collection of large volumes of empirical data to specify types of the modes and their identification. At the same time, setting a large number of observation posts is expensive and technically not always feasible. All this results in insufficient factographic support for the traffic control systems as well as for urban planners with the obvious consequences for the quality of their decisions. As one of the means to provide large-scale data collection at least for the qualitative situation analysis, the wide-area video cameras are used in different situation centers. There they are analyzed by human operators who are responsible for observation and control. Some video cameras provided their videos for common access, which makes them a valuable resource for transportation studies. However, there are significant problems with getting qualitative data from such cameras, which relate to the theory and practice of image processing. This study is devoted to the practical application of certain mainstream neuro-networking technologies for the estimation of essential characteristics of actual transportation flows. The problems arising in processing these data are analyzed, and their solutions are suggested. The convolution neural networks are used for tracking, and the methods for obtaining basic parameters of transportation flows from these observations are studied. The simplified neural networks are used for the preparation of training sets for the deep learning neural network YOLOv4 which is later used for the estimation of speed and density of automobile flows.

  2. Borisova O.V., Borisov I.I., Nuzhdin K.A., Ledykov A.M., Kolyubin S.A.
    Computational design of closed-chain linkages: synthesis of ergonomic spine support module of exosuit
    Computer Research and Modeling, 2022, v. 14, no. 6, pp. 1269-1280

    The article focuses on the problem of mechanisms’ co-design for robotic systems to perform adaptive physical interaction with an unstructured environment, including physical human robot interaction. The co-design means simultaneous optimization of mechanics and control system, ensuring optimal behavior and performance of the system. Mechanics optimization refers to the search for optimal structure, geometric parameters, mass distribution among the links and their compliance; control refers to the search for motion trajectories for mechanism’s joints. The paper presents a generalized method of structural-parametric synthesis of underactuated mechanisms with closed kinematics for robotic systems for various purposes, e. g., it was previously used for the co-design of fingers’ mechanisms for anthropomorphic gripper and legs’ mechanisms for galloping robots. The method implements the concept of morphological computation of control laws due to the features of mechanical design, minimizing the control effort from the algorithmic component of the control system, which reduces the requirements for the level of technical equipment and reduces energy consumption. In this paper, the proposed method is used to optimize the structure and geometric parameters of the passive mechanism of the back support module of an industrial exosuit. Human movements are diverse and non-deterministic when compared with the movements of autonomous robots, which complicates the design of wearable robotic devices. To reduce injuries, fatigue and increase the productivity of workers, the synthesized industrial exosuit should not only compensate for loads, but also not interfere with the natural human motions. To test the developed exosuit, kinematic datasets from motion capture of an entire human body during industrial operations were used. The proposed method of structural-parametric synthesis was used to improve the ergonomics of a wearable robotic device. Verification of the synthesized mechanism was carried out using simulation: the passive module of the back is attached to two geometric primitives that move the chest and pelvis of the exosuit operator in accordance with the motion capture data. The ergonomics of the back module is quantified by the distance between the joints connecting the upper and bottom parts of the exosuit; minimizing deviation from the average value corresponds to a lesser limitation of the operator’s movement, i. e. greater ergonomics. The article provides a detailed description of the method of structural-parametric synthesis, an example of synthesis of an exosuit module and the results of simulation.

  3. Lubashevsky I.A., Lubashevskiy V.I.
    Dynamical trap model for stimulus – response dynamics of human control
    Computer Research and Modeling, 2024, v. 16, no. 1, pp. 79-87

    We present a novel model for the dynamical trap of the stimulus – response type that mimics human control over dynamic systems when the bounded capacity of human cognition is a crucial factor. Our focus lies on scenarios where the subject modulates a control variable in response to a certain stimulus. In this context, the bounded capacity of human cognition manifests in the uncertainty of stimulus perception and the subsequent actions of the subject. The model suggests that when the stimulus intensity falls below the (blurred) threshold of stimulus perception, the subject suspends the control and maintains the control variable near zero with accuracy determined by the control uncertainty. As the stimulus intensity grows above the perception uncertainty and becomes accessible to human cognition, the subject activates control. Consequently, the system dynamics can be conceptualized as an alternating sequence of passive and active modes of control with probabilistic transitions between them. Moreover, these transitions are expected to display hysteresis due to decision-making inertia.

    Generally, the passive and active modes of human control are governed by different mechanisms, posing challenges in developing efficient algorithms for their description and numerical simulation. The proposed model overcomes this problem by introducing the dynamical trap of the stimulus-response type, which has a complex structure. The dynamical trap region includes two subregions: the stagnation region and the hysteresis region. The model is based on the formalism of stochastic differential equations, capturing both probabilistic transitions between control suspension and activation as well as the internal dynamics of these modes within a unified framework. It reproduces the expected properties in control suspension and activation, probabilistic transitions between them, and hysteresis near the perception threshold. Additionally, in a limiting case, the model demonstrates the capability of mimicking a similar subject’s behavior when (1) the active mode represents an open-loop implementation of locally planned actions and (2) the control activation occurs only when the stimulus intensity grows substantially and the risk of the subject losing the control over the system dynamics becomes essential.

  4. Tumanyan A.G., Bartsev S.I.
    Model of formation of primary behavioral patterns with adaptive behavior based on the combination of random search and experience
    Computer Research and Modeling, 2016, v. 8, no. 6, pp. 941-950

    In this paper, we propose an adaptive algorithm that simulates the process of forming the initial behavioral skills on the example of the system ‘eye-arm’ animat. The situation is the formation of the initial behavioral skills occurs, for example, when a child masters the management of their hands by understanding the relationship between baseline unidentified spots on the retina of his eye and the position of the real object. Since the body control skills are not ‘hardcoded’ initially in the brain and the spinal cord at the level of instincts, the human child, like most young of other mammals, it is necessary to develop these skills in search behavior mode. Exploratory behavior begins with trial and error and then its contribution is gradually reduced as the development of the body and its environment. Since the correct behavior patterns at this stage of development of the organism does not exist for now, then the only way to select the right skills is a positive reinforcement to achieve the objective. A key feature of the proposed algorithm is to fix in the imprinting mode, only the final action that led to success, and that is very important, led to the familiar imprinted situation clearly leads to success. Over time, the continuous chain is lengthened right action — maximum use of previous positive experiences and negative ‘forgotten’ and not used.

    Thus there is the gradual replacement of the random search purposeful actions that observed in the real young. Thus, the algorithm is able to establish a correspondence between the laws of the world and the ‘inner feelings’, the internal state of the animat. The proposed animat model was used 2 types of neural networks: 1) neural network NET1 to the input current which is fed to the position of the brush arms and the target point, and the output of motor commands, directing ‘brush’ manipulator animat to the target point; 2) neural network NET2 is received at the input of target coordinates and the current coordinates of the ‘brush’ and the output value is formed likelihood that the animat already ‘know’ this situation, and he ‘knows’ how to react to it. With this architecture at the animat has to rely on the ‘experience’ of neural networks to recognize situations where the response from NET2 network of close to 1, and on the other hand, run a random search, when the experience of functioning in this area of the visual field in animat not (response NET2 close to 0).

    Views (last year): 6. Citations: 2 (RSCI).
  5. Koganov A.V., Rakcheeva T.A., Prikhodko D.I.
    Comparative analysis of human adaptation to the growth of visual information in the tasks of recognizing formal symbols and meaningful images
    Computer Research and Modeling, 2021, v. 13, no. 3, pp. 571-586

    We describe an engineering-psychological experiment that continues the study of ways to adapt a person to the increasing complexity of logical problems by presenting a series of problems of increasing complexity, which is determined by the volume of initial data. Tasks require calculations in an associative or non-associative system of operations. By the nature of the change in the time of solving the problem, depending on the number of necessary operations, we can conclude that a purely sequential method of solving problems or connecting additional brain resources to the solution in parallel mode. In a previously published experimental work, a person in the process of solving an associative problem recognized color images with meaningful images. In the new study, a similar problem is solved for abstract monochrome geometric shapes. Analysis of the result showed that for the second case, the probability of the subject switching to a parallel method of processing visual information is significantly reduced. The research method is based on presenting a person with two types of tasks. One type of problem contains associative calculations and allows a parallel solution algorithm. Another type of problem is the control one, which contains problems in which calculations are not associative and parallel algorithms are ineffective. The task of recognizing and searching for a given object is associative. A parallel strategy significantly speeds up the solution with relatively small additional resources. As a control series of problems (to separate parallel work from the acceleration of a sequential algorithm), we use, as in the previous experiment, a non-associative comparison problem in cyclic arithmetic, presented in the visual form of the game “rock, paper, scissors”. In this problem, the parallel algorithm requires a large number of processors with a small efficiency coefficient. Therefore, the transition of a person to a parallel algorithm for solving this problem is almost impossible, and the acceleration of processing input information is possible only by increasing the speed. Comparing the dependence of the solution time on the volume of source data for two types of problems allows us to identify four types of strategies for adapting to the increasing complexity of the problem: uniform sequential, accelerated sequential, parallel computing (where possible), or undefined (for this method) strategy. The Reducing of the number of subjects, who switch to a parallel strategy when encoding input information with formal images, shows the effectiveness of codes that cause subject associations. They increase the speed of human perception and processing of information. The article contains a preliminary mathematical model that explains this phenomenon. It is based on the appearance of a second set of initial data, which occurs in a person as a result of recognizing the depicted objects.

  6. Koganov A.V., Rakcheeva T.A., Prikhodko D.I.
    Experimental identification of the organization of mental calculations of the person on the basis of algebras of different associativity
    Computer Research and Modeling, 2019, v. 11, no. 2, pp. 311-327

    The work continues research on the ability of a person to improve the productivity of information processing, using parallel work or improving the performance of analyzers. A person receives a series of tasks, the solution of which requires the processing of a certain amount of information. The time and the validity of the decision are recorded. The dependence of the average solution time on the amount of information in the problem is determined by correctly solved problems. In accordance with the proposed method, the problems contain calculations of expressions in two algebras, one of which is associative and the other is nonassociative. To facilitate the work of the subjects in the experiment were used figurative graphic images of elements of algebra. Non-associative calculations were implemented in the form of the game “rock-paper-scissors”. It was necessary to determine the winning symbol in the long line of these figures, considering that they appear sequentially from left to right and play with the previous winner symbol. Associative calculations were based on the recognition of drawings from a finite set of simple images. It was necessary to determine which figure from this set in the line is not enough, or to state that all the pictures are present. In each problem there was no more than one picture. Computation in associative algebra allows the parallel counting, and in the absence of associativity only sequential computations are possible. Therefore, the analysis of the time for solving a series of problems reveals a consistent uniform, sequential accelerated and parallel computing strategy. In the experiments it was found that all subjects used a uniform sequential strategy to solve non-associative problems. For the associative task, all subjects used parallel computing, and some have used parallel computing acceleration of the growth of complexity of the task. A small part of the subjects with a high complexity, judging by the evolution of the solution time, supplemented the parallel account with a sequential stage of calculations (possibly to control the solution). We develop a special method for assessing the rate of processing of input information by a person. It allowed us to estimate the level of parallelism of the calculation in the associative task. Parallelism of level from two to three was registered. The characteristic speed of information processing in the sequential case (about one and a half characters per second) is twice less than the typical speed of human image recognition. Apparently the difference in processing time actually spent on the calculation process. For an associative problem in the case of a minimum amount of information, the solution time is near to the non-associativity case or less than twice. This is probably due to the fact that for a small number of characters recognition almost exhausts the calculations for the used non-associative problem.

    Views (last year): 16.
  7. Yifter T.T., Razoumny Y.N., Orlovsky A.V., Lobanov V.K.
    Monitoring the spread of Sosnowskyi’s hogweed using a random forest machine learning algorithm in Google Earth Engine
    Computer Research and Modeling, 2022, v. 14, no. 6, pp. 1357-1370

    Examining the spectral response of plants from data collected using remote sensing has a lot of potential for solving real-world problems in different fields of research. In this study, we have used the spectral property to identify the invasive plant Heracleum sosnowskyi Manden from satellite imagery. H. sosnowskyi is an invasive plant that causes many harms to humans, animals and the ecosystem at large. We have used data collected from the years 2018 to 2020 containing sample geolocation data from the Moscow Region where this plant exists and we have used Sentinel-2 imagery for the spectral analysis towards the aim of detecting it from the satellite imagery. We deployed a Random Forest (RF) machine learning model within the framework of Google Earth Engine (GEE). The algorithm learns from the collected data, which is made up of 12 bands of Sentinel-2, and also includes the digital elevation together with some spectral indices, which are used as features in the algorithm. The approach used is to learn the biophysical parameters of H. sosnowskyi from its reflectances by fitting the RF model directly from the data. Our results demonstrate how the combination of remote sensing and machine learning can assist in locating H. sosnowskyi, which aids in controlling its invasive expansion. Our approach provides a high detection accuracy of the plant, which is 96.93%.

  8. Zevika M.Z., Triska A.T., Puspita J.W.
    The dynamics of monkeypox transmission with an optimal vaccination strategy through a mathematical modelling approach
    Computer Research and Modeling, 2023, v. 15, no. 6, pp. 1635-1651

    Monkeypox is a disease reemerging in 2022 which is caused by the monkeypox virus (MPV). This disease can be transmitted not only from rodents to humans, but also from humans to other humans, and even from the environment to humans. In this work, we propose a mathematical model to capture the dynamics of monkeypox transmission which involve three modes of transmission, namely, from rodents to rodents, rodents to humans, and from humans to other humans. In addition to the basic reproduction number, we investigate the stability of all equilibrium points analytically, including an implicit endemic equilibrium by applying the center manifold theorem. Moreover, the vaccination as an alternative solution to eradicate the monkeypox transmission is discussed and solved as an optimal control problem. The results of this study show that the transmission of monkeypox is directly affected by the internal infection rates of each population, i. e., the infection rate of the susceptible human by an infected human and the infection rate of the susceptible rodent by an infected rodent. Furthermore, the external infection rates, i. e., the infection rate of the susceptible human by an infected rodent also affects the transmission of monkeypox although it does not affect the basic reproduction number directly.

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International Interdisciplinary Conference "Mathematics. Computing. Education"