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Representation of groups by automorphisms of normal topological spaces
Computer Research and Modeling, 2009, v. 1, no. 3, pp. 243-249Views (last year): 1.The famous fact [3, 5] of existence of an exact representation for any finite group in the form of the full automorphism group of a finite graph was generalize in [4]. For an arbitrary group exact representation exists in the form of the full automorphism group of Kolmogorov topological space (weak type of separability T0). For a finite group a finite space may be chosen, thus allowing to restore a finite graph with the same number of vertices and having the same automorphism group. Such topological spaces and graphs are called topological imprints and graph imprints of a group (T-imprints and G-imprints, respectively). The question of maximum type of separability of a topological space for which T-imprint can be obtained for any group is open. The author proves that the problem can be solved for the class of normal topology (maximal type of separability T4+T0). Special finite T-imprint for a symmetric group may be obtained as a discrete topology; for any other group minimal cardinality of normal T-imprint is countable. There is a generic procedure to construct a T-imprint for any group. For a finite group this procedure allows finite space partitioning into subspaces having G-imprint of the original group as their connectivity graphs.
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Model of formation of primary behavioral patterns with adaptive behavior based on the combination of random search and experience
Computer Research and Modeling, 2016, v. 8, no. 6, pp. 941-950Views (last year): 6. Citations: 2 (RSCI).In this paper, we propose an adaptive algorithm that simulates the process of forming the initial behavioral skills on the example of the system ‘eye-arm’ animat. The situation is the formation of the initial behavioral skills occurs, for example, when a child masters the management of their hands by understanding the relationship between baseline unidentified spots on the retina of his eye and the position of the real object. Since the body control skills are not ‘hardcoded’ initially in the brain and the spinal cord at the level of instincts, the human child, like most young of other mammals, it is necessary to develop these skills in search behavior mode. Exploratory behavior begins with trial and error and then its contribution is gradually reduced as the development of the body and its environment. Since the correct behavior patterns at this stage of development of the organism does not exist for now, then the only way to select the right skills is a positive reinforcement to achieve the objective. A key feature of the proposed algorithm is to fix in the imprinting mode, only the final action that led to success, and that is very important, led to the familiar imprinted situation clearly leads to success. Over time, the continuous chain is lengthened right action — maximum use of previous positive experiences and negative ‘forgotten’ and not used.
Thus there is the gradual replacement of the random search purposeful actions that observed in the real young. Thus, the algorithm is able to establish a correspondence between the laws of the world and the ‘inner feelings’, the internal state of the animat. The proposed animat model was used 2 types of neural networks: 1) neural network NET1 to the input current which is fed to the position of the brush arms and the target point, and the output of motor commands, directing ‘brush’ manipulator animat to the target point; 2) neural network NET2 is received at the input of target coordinates and the current coordinates of the ‘brush’ and the output value is formed likelihood that the animat already ‘know’ this situation, and he ‘knows’ how to react to it. With this architecture at the animat has to rely on the ‘experience’ of neural networks to recognize situations where the response from NET2 network of close to 1, and on the other hand, run a random search, when the experience of functioning in this area of the visual field in animat not (response NET2 close to 0).
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Simple behavioral model of imprint formation
Computer Research and Modeling, 2014, v. 6, no. 5, pp. 793-802Views (last year): 5. Citations: 2 (RSCI).Formation of adequate behavioral patterns in condition of the unknown environment carried out through exploratory behavior. At the same time the rapid formation of an acceptable pattern is more preferable than a long elaboration perfect pattern through repeat play learning situation. In extreme situations, phenomenon of imprinting is observed — instant imprinting of behavior pattern, which ensure the survival of individuals. In this paper we propose a hypothesis and imprint model when trained on a single successful pattern of virtual robot's neural network demonstrates the effective functioning. Realism of the model is estimated by checking the stability of playback behavior pattern to perturbations situation imprint run.
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International Interdisciplinary Conference "Mathematics. Computing. Education"