Результаты поиска по 'decision making':
Найдено статей: 26
  1. The main aim, formulated in the first part of article, is to carry out detailed numerical studies of the chemical, ionization, optical, and temperature characteristics of the lower ionosphere perturbed by powerful radio emission. The brief review of the main experimental and theoretical researches of physical phenomena occurring in the ionosphere when it is heated by high-power high-frequency radio waves from heating facilities is given. The decisive role of the $D$-region of the ionosphere in the absorption of radio beam energy is shown. A detailed analysis of kinetic processes in the disturbed $D$-region, which is the most complex in kinetic terms, has been performed. It is shown that for a complete description of the ionization-chemical and optical characteristics of the disturbed region, it is necessary to take into account more than 70 components, which, according to their main physical content, can be conveniently divided into five groups. A kinetic model is presented to describe changes in the concentrations of components interacting (the total number of reactions is 259). The system of kinetic equations was solved using a semi-implicit numerical method specially adapted to such problems. Based on the proposed structure, a software package was developed in which the algorithm scheme allowed changing both the content of individual program blocks and their number, which made it possible to conduct detailed numerical studies of individual processes in the behavior of the parameters of the perturbed region. The complete numerical algorithm is based on the two-temperature approximation, in which the main attention was paid to the calculation of the electron temperature, since its behavior is determined by inelastic kinetic processes involving electrons. The formulation of the problem is of a rather general nature and makes it possible to calculate the parameters of the disturbed ionosphere in a wide range of powers and frequencies of radio emission. Based on the developed numerical technique, it is possible to study a wide range of phenomena both in the natural and disturbed ionosphere.

  2. Suvorov N.V., Shleymovich M.P.
    Mathematical model of the biometric iris recognition system
    Computer Research and Modeling, 2020, v. 12, no. 3, pp. 629-639

    Automatic recognition of personal identity by biometric features is based on unique peculiarities or characteristics of people. Biometric identification process consist in making of reference templates and comparison with new input data. Iris pattern recognition algorithms presents high accuracy and low identification errors percent on practice. Iris pattern advantages over other biometric features are determined by its high degree of freedom (nearly 249), excessive density of unique features and constancy. High recognition reliability level is very important because it provides search in big databases. Unlike one-to-one check mode that is applicable only to small calculation count it allows to work in one-to-many identification mode. Every biometric identification system appears to be probabilistic and qualitative characteristics description utilizes such parameters as: recognition accuracy, false acceptance rate and false rejection rate. These characteristics allows to compare identity recognition methods and asses the system performance under any circumstances. This article explains the mathematical model of iris pattern biometric identification and its characteristics. Besides, there are analyzed results of comparison of model and real recognition process. To make such analysis there was carried out the review of existing iris pattern recognition methods based on different unique features vector. The Python-based software package is described below. It builds-up probabilistic distributions and generates large test data sets. Such data sets can be also used to educate the identification decision making neural network. Furthermore, synergy algorithm of several iris pattern identification methods was suggested to increase qualitative characteristics of system in comparison with the use of each method separately.

  3. Orlova E.V.
    Model for economic interests agreement in duopoly’s making price decisions
    Computer Research and Modeling, 2015, v. 7, no. 6, pp. 1309-1329

    The model of market pricing in duopoly describing the prices dynamics as a two-dimensional map is presented. It is shown that the fixed point of the map coincides with the local Nash-equilibrium price in duopoly game. There have been numerically identified a bifurcation of the fixed point, shown the scheme of transition from periodic to chaotic mode through a doubling period. To ensure the sustainability of local Nashequilibrium price the controlling chaos mechanism has been proposed. This mechanism allows to harmonize the economic interests of the firms and to form the balanced pricing policy.

    Views (last year): 10. Citations: 2 (RSCI).
  4. Varshavsky L.E.
    Studying indicators of development of oligopolistic markets on the basis of operational calculus
    Computer Research and Modeling, 2019, v. 11, no. 5, pp. 949-963

    The traditional approach to computing optimal game strategies of firms on oligopolistic markets and of indicators of such markets consists in studying linear dynamical games with quadratic criteria and solving generalized matrix Riccati equations.

    The other approach proposed by the author is based on methods of operational calculus (in particular, Z-transform). This approach makes it possible to achieve economic meaningful decisions under wider field of parameter values. It characterizes by simplicity of computations and by necessary for economic analysis visibility. One of its advantages is that in many cases important for economic practice, it, in contrast to the traditional approach, provides the ability to make calculations using widespread spreadsheets, which allows to study the prospects for the development of oligopolistic markets to a wide range of professionals and consumers.

    The article deals with the practical aspects of determining the optimal Nash–Cournot strategies of participants in oligopolistic markets on the basis of operational calculus, in particular the technique of computing the optimal Nash–Cournot strategies in Excel. As an illustration of the opportinities of the proposed methods of calculation, examples close to the practical problems of forecasting indicators of the markets of high-tech products are studied.

    The results of calculations obtained by the author for numerous examples and real economic systems, both using the obtained relations on the basis of spreadsheets and using extended Riccati equations, are very close. In most of the considered practical problems, the deviation of the indicators calculated in accordance with the two approaches, as a rule, does not exceed 1.5–2%. The highest value of relative deviations (up to 3–5%) is observed at the beginning of the forecasting period. In typical cases, the period of relatively noticeable deviations is 3–5 moments of time. After the transition period, there is almost complete agreement of the values of the required indicators using both approaches.

  5. Petrov A.P., Podlipskaia O.G., Pronchev G.B.
    Modeling the dynamics of public attention to extended processes on the example of the COVID-19 pandemic
    Computer Research and Modeling, 2022, v. 14, no. 5, pp. 1131-1141

    The dynamics of public attention to COVID-19 epidemic is studied. The level of public attention is described by the daily number of search requests in Google made by users from a given country. In the empirical part of the work, data on the number of requests and the number of infected cases for a number of countries are considered. It is shown that in all cases the maximum of public attention occurs earlier than the maximum daily number of newly infected individuals. Thus, for a certain period of time, the growth of the epidemics occurs in parallel with the decline in public attention to it. It is also shown that the decline in the number of requests is described by an exponential function of time. In order to describe the revealed empirical pattern, a mathematical model is proposed, which is a modification of the model of the decline in attention after a one-time political event. The model develops the approach that considers decision-making by an individual as a member of the society in which the information process takes place. This approach assumes that an individual’s decision about whether or not to make a request on a given day about COVID is based on two factors. One of them is an attitude that reflects the individual’s long-term interest in a given topic and accumulates the individual’s previous experience, cultural preferences, social and economic status. The second is the dynamic factor of public attention to the epidemic, which changes during the process under consideration under the influence of informational stimuli. With regard to the subject under consideration, information stimuli are related to epidemic dynamics. The behavioral hypothesis is that if on some day the sum of the attitude and the dynamic factor exceeds a certain threshold value, then on that day the individual in question makes a search request on the topic of COVID. The general logic is that the higher the rate of infection growth, the higher the information stimulus, the slower decreases public attention to the pandemic. Thus, the constructed model made it possible to correlate the rate of exponential decrease in the number of requests with the rate of growth in the number of cases. The regularity found with the help of the model was tested on empirical data. It was found that the Student’s statistic is 4.56, which allows us to reject the hypothesis of the absence of a correlation with a significance level of 0.01.

  6. Korepanov V.O., Chkhartishvili A.G., Shumov V.V.
    Game-theoretic and reflexive combat models
    Computer Research and Modeling, 2022, v. 14, no. 1, pp. 179-203

    Modeling combat operations is an urgent scientific and practical task aimed at providing commanders and staffs with quantitative grounds for making decisions. The authors proposed the function of victory in combat and military operations, based on the function of the conflict by G. Tullock and taking into account the scale of combat (military) operations. On a sufficient volume of military statistics, the scale parameter was assessed and its values were found for the tactical, operational and strategic levels. The game-theoretic models «offensive – defense», in which the sides solve the immediate and subsequent tasks, having the formation of troops in one or several echelons, have been investigated. At the first stage of modeling, the solution of the immediate task is found — the breakthrough (holding) of defense points, at the second — the solution of the subsequent task — the defeat of the enemy in the depth of the defense (counterattack and restoration of defense). For the tactical level, using the Nash equilibrium, solutions were found for the closest problem (distribution of the forces of the sides by points of defense) in an antagonistic game according to three criteria: a) breakthrough of the weakest point, b) breakthrough of at least one point, and c) weighted average probability. It is shown that it is advisable for the attacking side to use the criterion of «breaking through at least one point», in which, all other things being equal, the maximum probability of breaking through the points of defense is ensured. At the second stage of modeling for a particular case (the sides are guided by the criterion of breaking through the weakest point when breaking through and holding defense points), the problem of distributing forces and facilities between tactical tasks (echelons) was solved according to two criteria: a) maximizing the probability of breaking through the defense point and the probability of defeating the enemy in depth defense, b) maximizing the minimum value of the named probabilities (the criterion of the guaranteed result). Awareness is an important aspect of combat operations. Several examples of reflexive games (games characterized by complex mutual awareness) and information management are considered. It is shown under what conditions information control increases the player’s payoff, and the optimal information control is found.

  7. Petrosyan A.Sh.
    The New Use of Network Element in ATLAS Workload Management System
    Computer Research and Modeling, 2015, v. 7, no. 6, pp. 1343-1349

    A crucial component of distributed computing systems is network infrastructure. While networking forms the backbone of such systems, it is often the invisible partner to storage and computing resources. We propose to integrate Network Elements directly into distributed systems through the workload management layer. There are many reasons for this approach. As the complexity and demand for distributed systems grow, it is important to use existing infrastructure efficiently. For example, one could use network performance measurements in the decision making mechanisms of workload management systems. New advanced technologies allow one to programmatically define network configuration, for example SDN — Software Defined Networks. We will describe how these methods are being used within the PanDA workload management system of the ATLAS collaboration.

    Views (last year): 2. Citations: 2 (RSCI).
  8. Musaev A.A., Grigoriev D.A.
    Extracting knowledge from text messages: overview and state-of-the-art
    Computer Research and Modeling, 2021, v. 13, no. 6, pp. 1291-1315

    In general, solving the information explosion problem can be delegated to systems for automatic processing of digital data. These systems are intended for recognizing, sorting, meaningfully processing and presenting data in formats readable and interpretable by humans. The creation of intelligent knowledge extraction systems that handle unstructured data would be a natural solution in this area. At the same time, the evident progress in these tasks for structured data contrasts with the limited success of unstructured data processing, and, in particular, document processing. Currently, this research area is undergoing active development and investigation. The present paper is a systematic survey on both Russian and international publications that are dedicated to the leading trend in automatic text data processing: Text Mining (TM). We cover the main tasks and notions of TM, as well as its place in the current AI landscape. Furthermore, we analyze the complications that arise during the processing of texts written in natural language (NLP) which are weakly structured and often provide ambiguous linguistic information. We describe the stages of text data preparation, cleaning, and selecting features which, alongside the data obtained via morphological, syntactic, and semantic analysis, constitute the input for the TM process. This process can be represented as mapping a set of text documents to «knowledge». Using the case of stock trading, we demonstrate the formalization of the problem of making a trade decision based on a set of analytical recommendations. Examples of such mappings are methods of Information Retrieval (IR), text summarization, sentiment analysis, document classification and clustering, etc. The common point of all tasks and techniques of TM is the selection of word forms and their derivatives used to recognize content in NL symbol sequences. Considering IR as an example, we examine classic types of search, such as searching for word forms, phrases, patterns and concepts. Additionally, we consider the augmentation of patterns with syntactic and semantic information. Next, we provide a general description of all NLP instruments: morphological, syntactic, semantic and pragmatic analysis. Finally, we end the paper with a comparative analysis of modern TM tools which can be helpful for selecting a suitable TM platform based on the user’s needs and skills.

  9. Shumov V.V., Korepanov V.O.
    Mathematical models of combat and military operations
    Computer Research and Modeling, 2020, v. 12, no. 1, pp. 217-242

    Simulation of combat and military operations is the most important scientific and practical task aimed at providing the command of quantitative bases for decision-making. The first models of combat were developed during the First World War (M. Osipov, F. Lanchester), and now they are widely used in connection with the massive introduction of automation tools. At the same time, the models of combat and war do not fully take into account the moral potentials of the parties to the conflict, which motivates and motivates the further development of models of battle and war. A probabilistic model of combat is considered, in which the parameter of combat superiority is determined through the parameter of moral (the ratio of the percentages of the losses sustained by the parties) and the parameter of technological superiority. To assess the latter, the following is taken into account: command experience (ability to organize coordinated actions), reconnaissance, fire and maneuverability capabilities of the parties and operational (combat) support capabilities. A game-based offensive-defense model has been developed, taking into account the actions of the first and second echelons (reserves) of the parties. The target function of the attackers in the model is the product of the probability of a breakthrough by the first echelon of one of the defense points by the probability of the second echelon of the counterattack repelling the reserve of the defenders. Solved the private task of managing the breakthrough of defense points and found the optimal distribution of combat units between the trains. The share of troops allocated by the parties to the second echelon (reserve) increases with an increase in the value of the aggregate combat superiority parameter of those advancing and decreases with an increase in the value of the combat superiority parameter when repelling a counterattack. When planning a battle (battles, operations) and the distribution of its troops between echelons, it is important to know not the exact number of enemy troops, but their capabilities and capabilities, as well as the degree of preparedness of the defense, which does not contradict the experience of warfare. Depending on the conditions of the situation, the goal of an offensive may be to defeat the enemy, quickly capture an important area in the depth of the enemy’s defense, minimize their losses, etc. For scaling the offensive-defense model for targets, the dependencies of the losses and the onset rate on the initial ratio of the combat potentials of the parties were found. The influence of social costs on the course and outcome of wars is taken into account. A theoretical explanation is given of a loss in a military company with a technologically weak adversary and with a goal of war that is unclear to society. To account for the influence of psychological operations and information wars on the moral potential of individuals, a model of social and information influence was used.

  10. Aronov I.Z., Maksimova O.V.
    Modeling consensus building in conditions of dominance in a social group
    Computer Research and Modeling, 2021, v. 13, no. 5, pp. 1067-1078

    In many social groups, for example, in technical committees for standardization, at the international, regional and national levels, in European communities, managers of ecovillages, social movements (occupy), international organizations, decision-making is based on the consensus of the group members. Instead of voting, where the majority wins over the minority, consensus allows for a solution that each member of the group supports, or at least considers acceptable. This approach ensures that all group members’ opinions, ideas and needs are taken into account. At the same time, it is noted that reaching consensus takes a long time, since it is necessary to ensure agreement within the group, regardless of its size. It was shown that in some situations the number of iterations (agreements, negotiations) is very significant. Moreover, in the decision-making process, there is always a risk of blocking the decision by the minority in the group, which not only delays the decisionmaking time, but makes it impossible. Typically, such a minority is one or two odious people in the group. At the same time, such a member of the group tries to dominate in the discussion, always remaining in his opinion, ignoring the position of other colleagues. This leads to a delay in the decision-making process, on the one hand, and a deterioration in the quality of consensus, on the other, since only the opinion of the dominant member of the group has to be taken into account. To overcome the crisis in this situation, it was proposed to make a decision on the principle of «consensus minus one» or «consensus minus two», that is, do not take into account the opinion of one or two odious members of the group.

    The article, based on modeling consensus using the model of regular Markov chains, examines the question of how much the decision-making time according to the «consensus minus one» rule is reduced, when the position of the dominant member of the group is not taken into account.

    The general conclusion that follows from the simulation results is that the rule of thumb for making decisions on the principle of «consensus minus one» has a corresponding mathematical justification. The simulation results showed that the application of the «consensus minus one» rule can reduce the time to reach consensus in the group by 76–95%, which is important for practice.

    The average number of agreements hyperbolically depends on the average authoritarianism of the group members (excluding the authoritarian one), which means the possibility of delaying the agreement process at high values of the authoritarianism of the group members.

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