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The method of feasible directions in problems nonlinear programming for bimatrix games
Computer Research and Modeling, 2012, v. 4, no. 3, pp. 475-482Citations: 2 (RSCI).The problem of the Nash equilibrium in bimatrix game is considered. The search for a solution is associated with a problem of nonlinear programming. Application of the method of feasible directions for the solution of such a problem is investigated.
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Direct multiplicative methods for sparse matrices. Linear programming
Computer Research and Modeling, 2017, v. 9, no. 2, pp. 143-165Views (last year): 10. Citations: 2 (RSCI).Multiplicative methods for sparse matrices are best suited to reduce the complexity of operations solving systems of linear equations performed on each iteration of the simplex method. The matrix of constraints in these problems of sparsely populated nonzero elements, which allows to obtain the multipliers, the main columns which are also sparse, and the operation of multiplication of a vector by a multiplier according to the complexity proportional to the number of nonzero elements of this multiplier. In addition, the transition to the adjacent basis multiplier representation quite easily corrected. To improve the efficiency of such methods requires a decrease in occupancy multiplicative representation of the nonzero elements. However, at each iteration of the algorithm to the sequence of multipliers added another. As the complexity of multiplication grows and linearly depends on the length of the sequence. So you want to run from time to time the recalculation of inverse matrix, getting it from the unit. Overall, however, the problem is not solved. In addition, the set of multipliers is a sequence of structures, and the size of this sequence is inconvenient is large and not precisely known. Multiplicative methods do not take into account the factors of the high degree of sparseness of the original matrices and constraints of equality, require the determination of initial basic feasible solution of the problem and, consequently, do not allow to reduce the dimensionality of a linear programming problem and the regular procedure of compression — dimensionality reduction of multipliers and exceptions of the nonzero elements from all the main columns of multipliers obtained in previous iterations. Thus, the development of numerical methods for the solution of linear programming problems, which allows to overcome or substantially reduce the shortcomings of the schemes implementation of the simplex method, refers to the current problems of computational mathematics.
In this paper, the approach to the construction of numerically stable direct multiplier methods for solving problems in linear programming, taking into account sparseness of matrices, presented in packaged form. The advantage of the approach is to reduce dimensionality and minimize filling of the main rows of multipliers without compromising accuracy of the results and changes in the position of the next processed row of the matrix are made that allows you to use static data storage formats.
As a direct continuation of this work is the basis for constructing a direct multiplicative algorithm set the direction of descent in the Newton methods for unconstrained optimization is proposed to put a modification of the direct multiplier method, linear programming by integrating one of the existing design techniques significantly positive definite matrix of the second derivatives.
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Game-theoretic model of coordinations of interests at innovative development of corporations
Computer Research and Modeling, 2016, v. 8, no. 4, pp. 673-684Views (last year): 9. Citations: 6 (RSCI).Dynamic game theoretic models of the corporative innovative development are investigated. The proposed models are based on concordance of private and public interests of agents. It is supposed that the structure of interests of each agent includes both private (personal interests) and public (interests of the whole company connected with its innovative development first) components. The agents allocate their personal resources between these two directions. The system dynamics is described by a difference (not differential) equation. The proposed model of innovative development is studied by simulation and the method of enumeration of the domains of feasible controls with a constant step. The main contribution of the paper consists in comparative analysis of efficiency of the methods of hierarchical control (compulsion or impulsion) for information structures of Stackelberg or Germeier (four structures) by means of the indices of system compatibility. The proposed model is a universal one and can be used for a scientifically grounded support of the programs of innovative development of any economic firm. The features of a specific company are considered in the process of model identification (a determination of the specific classes of model functions and numerical values of its parameters) which forms a separate complex problem and requires an analysis of the statistical data and expert estimations. The following assumptions about information rules of the hierarchical game are accepted: all players use open-loop strategies; the leader chooses and reports to the followers some values of administrative (compulsion) or economic (impulsion) control variables which can be only functions of time (Stackelberg games) or depend also on the followers’ controls (Germeier games); given the leader’s strategies all followers simultaneously and independently choose their strategies that gives a Nash equilibrium in the followers’ game. For a finite number of iterations the proposed algorithm of simulation modeling allows to build an approximate solution of the model or to conclude that it doesn’t exist. A reliability and efficiency of the proposed algorithm follow from the properties of the scenario method and the method of a direct ordered enumeration with a constant step. Some comprehensive conclusions about the comparative efficiency of methods of hierarchical control of innovations are received.
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International Interdisciplinary Conference "Mathematics. Computing. Education"