Результаты поиска по 'game-theoretic modelling':
Найдено статей: 12
  1. Editor’s note
    Computer Research and Modeling, 2024, v. 16, no. 7, pp. 1533-1538
  2. Ougolnitsky G.A., Usov A.B., Ryzhkin A.I.
    The motivation method in the Germeyer’s games at modeling three-level control system of the ship’s ballast water
    Computer Research and Modeling, 2014, v. 6, no. 4, pp. 535-542

    The static three-level game-theoretic model of three-level control system of the ship’s water ballast is built. The methods of hierarchical control in view of requirements of keeping the system in the given state are used. A comparison of the results of study of the model in terms of $\Gamma_1$ and $\Gamma_2$ Germeyer’s games is conducted. Numerical calculations for some typical cases are given.

    Citations: 5 (RSCI).
  3. Ougolnitsky G.A., Usov A.B.
    Game-theoretic model of coordinations of interests at innovative development of corporations
    Computer Research and Modeling, 2016, v. 8, no. 4, pp. 673-684

    Dynamic game theoretic models of the corporative innovative development are investigated. The proposed models are based on concordance of private and public interests of agents. It is supposed that the structure of interests of each agent includes both private (personal interests) and public (interests of the whole company connected with its innovative development first) components. The agents allocate their personal resources between these two directions. The system dynamics is described by a difference (not differential) equation. The proposed model of innovative development is studied by simulation and the method of enumeration of the domains of feasible controls with a constant step. The main contribution of the paper consists in comparative analysis of efficiency of the methods of hierarchical control (compulsion or impulsion) for information structures of Stackelberg or Germeier (four structures) by means of the indices of system compatibility. The proposed model is a universal one and can be used for a scientifically grounded support of the programs of innovative development of any economic firm. The features of a specific company are considered in the process of model identification (a determination of the specific classes of model functions and numerical values of its parameters) which forms a separate complex problem and requires an analysis of the statistical data and expert estimations. The following assumptions about information rules of the hierarchical game are accepted: all players use open-loop strategies; the leader chooses and reports to the followers some values of administrative (compulsion) or economic (impulsion) control variables which can be only functions of time (Stackelberg games) or depend also on the followers’ controls (Germeier games); given the leader’s strategies all followers simultaneously and independently choose their strategies that gives a Nash equilibrium in the followers’ game. For a finite number of iterations the proposed algorithm of simulation modeling allows to build an approximate solution of the model or to conclude that it doesn’t exist. A reliability and efficiency of the proposed algorithm follow from the properties of the scenario method and the method of a direct ordered enumeration with a constant step. Some comprehensive conclusions about the comparative efficiency of methods of hierarchical control of innovations are received.

    Views (last year): 9. Citations: 6 (RSCI).
  4. Gasnikov A.V., Kubentayeva M.B.
    Searching stochastic equilibria in transport networks by universal primal-dual gradient method
    Computer Research and Modeling, 2018, v. 10, no. 3, pp. 335-345

    We consider one of the problems of transport modelling — searching the equilibrium distribution of traffic flows in the network. We use the classic Beckman’s model to describe time costs and flow distribution in the network represented by directed graph. Meanwhile agents’ behavior is not completely rational, what is described by the introduction of Markov logit dynamics: any driver selects a route randomly according to the Gibbs’ distribution taking into account current time costs on the edges of the graph. Thus, the problem is reduced to searching of the stationary distribution for this dynamics which is a stochastic Nash – Wardrope equilibrium in the corresponding population congestion game in the transport network. Since the game is potential, this problem is equivalent to the problem of minimization of some functional over flows distribution. The stochasticity is reflected in the appearance of the entropy regularization, in contrast to non-stochastic case. The dual problem is constructed to obtain a solution of the optimization problem. The universal primal-dual gradient method is applied. A major specificity of this method lies in an adaptive adjustment to the local smoothness of the problem, what is most important in case of the complex structure of the objective function and an inability to obtain a prior smoothness bound with acceptable accuracy. Such a situation occurs in the considered problem since the properties of the function strongly depend on the transport graph, on which we do not impose strong restrictions. The article describes the algorithm including the numerical differentiation for calculation of the objective function value and gradient. In addition, the paper represents a theoretical estimate of time complexity of the algorithm and the results of numerical experiments conducted on a small American town.

    Views (last year): 28.
  5. Ougolnitsky G.A., Usov A.B., Ryzhkin A.I.
    The compulsion method in the Germeyer’s games at modeling three-level control system of the ship’s ballast water
    Computer Research and Modeling, 2015, v. 7, no. 2, pp. 281-288

    The static three-level game-theoretic model of a control system of the ship’s water ballast is built. The methods of hierarchical control in view of requirements of keeping the system in the given state are used. A comparison of the results of study of the model in terms of $\Gamma_1$ and $\Gamma_2$. Germeyer’s games is conducted. Numerical calculations for some typical cases are given.

    Citations: 4 (RSCI).
  6. Samoylenko I.A., Kuleshov I.V., Raigorodsky A.M.
    The model of two-level intergroup competition
    Computer Research and Modeling, 2023, v. 15, no. 2, pp. 355-368

    At the middle of the 2000-th, scientists studying the functioning of insect communities identified four basic patterns of the organizational structure of such communities. (i) Cooperation is more developed in groups with strong kinship. (ii) Cooperation in species with large colony sizes is often more developed than in species with small colony sizes. And small-sized colonies often exhibit greater internal reproductive conflict and less morphological and behavioral specialization. (iii) Within a single species, brood size (i. e., in a sense, efficiency) per capita usually decreases as colony size increases. (iv) Advanced cooperation tends to occur when resources are limited and intergroup competition is fierce. Thinking of the functioning of a group of organisms as a two-level competitive market in which individuals face the problem of allocating their energy between investment in intergroup competition and investment in intragroup competition, i. e., an internal struggle for the share of resources obtained through intergroup competition, we can compare such a biological situation with the economic phenomenon of “coopetition” — the cooperation of competing agents with the goal of later competitively dividing the resources won in consequence In the framework of economic researches the effects similar to (ii) — in the framework of large and small group competition the optimal strategy of large group would be complete squeezing out of the second group and monopolization of the market (i. e. large groups tend to act cooperatively) and (iii) — there are conditions, in which the size of the group has a negative impact on productivity of each of its individuals (this effect is called the paradox of group size or Ringelman effect). The general idea of modeling such effects is the idea of proportionality — each individual (an individual/rational agent) decides what share of his forces to invest in intergroup competition and what share to invest in intragroup competition. The group’s gain must be proportional to its total investment in competition, while the individual’s gain is proportional to its contribution to intra-group competition. Despite the prevalence of empirical observations, no gametheoretic model has yet been introduced in which the empirically observed effects can be confirmed. This paper proposes a model that eliminates the problems of previously existing ones and the simulation of Nash equilibrium states within the proposed model allows the above effects to be observed in numerical experiments.

  7. Shumov V.V.
    Special action and counter-terrorism models
    Computer Research and Modeling, 2024, v. 16, no. 6, pp. 1467-1498

    Special actions (guerrilla, anti-guerrilla, reconnaissance and sabotage, subversive, counter-terrorist, counter-sabotage, etc.) are organized and conducted by law enforcement and armed forces and are aimed at protecting citizens and ensuring national security. Since the early 2000s, the problems of special actions have attracted the attention of specialists in the field of modeling, sociologists, physicists and representatives of other sciences. This article reviews and characterizes the works in the field of modeling special actions and counterterrorism. The works are classified by modeling methods (descriptive, optimization and game-theoretic), by types and stages of actions, and by phases of management (preparation and conduct of activities). The second section presents a classification of methods and models for special actions and counterterrorism, and gives a brief overview of descriptive models. The method of geographic profiling, network games, models of dynamics of special actions, the function of victory in combat and special actions (the dependence of the probability of victory on the correlation of forces and means of the parties) are considered. The third section considers the “attacker – defender” game and its extensions: the Stackelberg game and the Stackelberg security game, as well as issues of their application in security tasks In the “attacker – defender” game and security games, known works are classified on the following grounds: the sequence of moves, the number of players and their target functions, the time horizon of the game, the degree of rationality of the players and their attitude to risk, the degree of awareness of the players. The fourth section is devoted to the description of patrolling games on a graph with discrete time and simultaneous choice by the parties of their actions (Nash equilibrium is computed to find optimal strategies). The fifth section deals with game-theoretic models of transportation security as applications of Stackelberg security games. The last section is devoted to the review and characterization of a number of models of border security in two phases of management: preparation and conduct of activities. An example of effective interaction between Coast Guard units and university researchers is considered. Promising directions for further research are the following: first, modeling of counter-terrorist and special operations to neutralize terrorist and sabotage groups with the involvement of multidepartmental and heterogeneous forces and means, second, complexification of models by levels and stages of activity cycles, third, development of game-theoretic models of combating maritime terrorism and piracy.

  8. Orlova I.N., Golubtsova A.N., Orlov V.A., Orlov N.V.
    Research on the achievability of a goal in a medical quest
    Computer Research and Modeling, 2025, v. 17, no. 6, pp. 1149-1179

    The work presents an experimental study of the tree structure that occurs during a medical examination. At each meeting with a medical specialist, the patient receives a certain number of areas for consulting other specialists or for tests. A tree of directions arises, each branch of which the patient should pass. Depending on the branching of the tree, it can be as final — and in this case the examination can be completed — and endless when the patient’s goal cannot be achieved. In the work both experimentally and theoretically studied the critical properties of the transition of the system from the forest of the final trees to the forest endless, depending on the probabilistic characteristics of the tree.

    For the description, a model is proposed in which a discrete function of the probability of the number of branches on the node repeats the dynamics of a continuous gaussian distribution. The characteristics of the distribution of the Gauss (mathematical expectation of $x_0$, the average quadratic deviation of $\sigma$) are model parameters. In the selected setting, the task refers to the problems of branching random processes (BRP) in the heterogeneous model of Galton – Watson.

    Experimental study is carried out by numerical modeling on the final grilles. A phase diagram was built, the boundaries of areas of various phases are determined. A comparison was made with the phase diagram obtained from theoretical criteria for macrosystems, and an adequate correspondence was established. It is shown that on the final grilles the transition is blurry.

    The description of the blurry phase transition was carried out using two approaches. In the first, standard approach, the transition is described using the so-called inclusion function, which makes the meaning of the share of one of the phases in the general set. It was established that such an approach in this system is ineffective, since the found position of the conditional boundary of the blurred transition is determined only by the size of the chosen experimental lattice and does not bear objective meaning.

    The second, original approach is proposed, based on the introduction of an parameter of order equal to the reverse average tree height, and the analysis of its behavior. It was established that the dynamics of such an order parameter in the $\sigma = \text{const}$ section with very small differences has the type of distribution of Fermi – Dirac ($\sigma$ performs the same function as the temperature for the distribution of Fermi – Dirac, $x_0$ — energy function). An empirical expression has been selected for the order parameter, an analogue of the chemical potential is introduced and calculated, which makes sense of the characteristic scale of the order parameter — that is, the values of $x_0$, in which the order can be considered a disorder. This criterion is the basis for determining the boundary of the conditional transition in this approach. It was established that this boundary corresponds to the average height of a tree equal to two generations. Based on the found properties, recommendations for medical institutions are proposed to control the provision of limb of the path of patients.

    The model discussed and its description using conditionally-infinite trees have applications to many hierarchical systems. These systems include: internet routing networks, bureaucratic networks, trade and logistics networks, citation networks, game strategies, population dynamics problems, and others.

  9. Malsagov M.X., Ougolnitsky G.A., Usov A.B.
    Struggle against economic corruption in resource allocation
    Computer Research and Modeling, 2019, v. 11, no. 1, pp. 173-185

    A dynamic game theoretic model of struggle against corruption in resource allocation is considered. It is supposed that the system of resource allocation includes one principal, one or several supervisors, and several agents. The relations between them are hierarchical: the principal influences to the supervisors, and they in turn exert influence on the agents. It is assumed that the supervisor can be corrupted. The agents propose bribes to the supervisor who in exchange allocates additional resources to them. It is also supposed that the principal is not corrupted and does not have her own purposes. The model is investigated from the point of view of the supervisor and the agents. From the point of view of agents a non-cooperative game arises with a set of Nash equilibria as a solution. The set is found analytically on the base of Pontryagin maximum principle for the specific class of model functions. From the point of view of the supervisor a hierarchical Germeyer game of the type Г2t is built, and the respective algorithm of its solution is proposed. The punishment strategy is found analytically, and the reward strategy is built numerically on the base of a discrete analogue of the initial continuous- time model. It is supposed that all agents can change their strategies in the same time instants only a finite number of times. Thus, the supervisor can maximize his objective function of many variables instead of maximization of the objective functional. A method of qualitatively representative scenarios is used for the solution. The idea of this method consists in that it is possible to choose a very small number of scenarios among all potential ones that represent all qualitatively different trajectories of the system dynamics. These scenarios differ in principle while all other scenarios yield no essentially new results. Then a complete enumeration of the qualitatively representative scenarios becomes possible. After that, the supervisor reports to the agents the rewardpunishment control mechanism.

    Views (last year): 33. Citations: 1 (RSCI).
  10. Shumov V.V.
    Protection of biological resources in the coastal area: the mathematical model
    Computer Research and Modeling, 2015, v. 7, no. 5, pp. 1109-1125

    Protection of aquatic biological resources in the coastal area has significant features (a large number of small fishing vessels, the dynamism of the situation, the use of coastal protection), by virtue of which stands in a class of applications. A mathematical model of protection designed for the determination of detection equipment and means of violators of the situation in order to ensure the function of deterrence of illegal activities. Resolves a tactical game-theoretic problem - find the optimal line patrol (parking) means of implementation (guard boats) and optimal removal of seats from the shore fishing violators. Using the methods of the theory of experimental design, linear regression models to assess the contribution of the main factors affecting the results of the simulation.

    In order to enhance the sustainability and adequacy of the model is proposed to use the mechanism of rankings means of protection, based on the borders and the rank and Pareto allows to take into account the principles of protection and further means of protection. To account for the variability of the situation offered several scenarios in which it is advisable to perform calculations.

    Views (last year): 1. Citations: 1 (RSCI).
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