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CUDA and OpenCL implementations of Conway’s Game of Life cellular automata
Computer Research and Modeling, 2010, v. 2, no. 3, pp. 323-326Views (last year): 9. Citations: 3 (RSCI).In this article the experience of reading “CUDA and OpenCL programming” course during high perfomance computing summer school MIPT-2010 is analyzed. Content of lectures and practical tasks, as well as manner of presenting of the material are regarded. Performance issues of different algorithms implemented by students at practical training session are dicussed.
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Efficient Pseudorandom number generators for biomolecular simulations on graphics processors
Computer Research and Modeling, 2011, v. 3, no. 3, pp. 287-308Views (last year): 11. Citations: 2 (RSCI).Langevin Dynamics, Monte Carlo, and all-atom Molecular Dynamics simulations in implicit solvent require a reliable source of pseudorandom numbers generated at each step of calculation. We present the two main approaches for implementation of pseudorandom number generators on a GPU. In the first approach, inherent in CPU-based calculations, one PRNG produces a stream of pseudorandom numbers in each thread of execution, whereas the second approach builds on the ability of different threads to communicate, thus, sharing random seeds across the entire device. We exemplify the use of these approaches through the development of Ran2, Hybrid Taus, and Lagged Fibonacci algorithms. As an application-based test of randomness, we carry out LD simulations of N independent harmonic oscillators coupled to a stochastic thermostat. This model allows us to assess statistical quality of pseudorandom numbers. We also profile performance of these generators in terms of the computational time, memory usage, and the speedup factor (CPU/GPU time).
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Mathematic modeling of thermal distillation of water in film flowing under vacuum
Computer Research and Modeling, 2013, v. 5, no. 2, pp. 205-211Views (last year): 4. Citations: 1 (RSCI).The article is dedicated to mathematic modeling of natural water desalination process by method of thermal distillation. The article gives the equations which allow describing the processes of film flowing and boiling of water, steam condensation and vacuum maintenance. The article presents the algorithm of calculation, implemented in MatLab computer mathematic system and Excel electronic tables, and the initial data required for the calculation. The model has been checked for adequacy. The calculation of ten-effect distillation system is given. The results of work can be used in design and optimization of process conditions for distillation systems.
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Numerical simulation of charging processes at ferroelectric diagnostics with scanning electron microscopy techniques
Computer Research and Modeling, 2014, v. 6, no. 1, pp. 107-118Citations: 2 (RSCI).An algorithm of applied problem solving was described to calculate electrical characteristics of electrical field effects in ferroelectrics electron-beam charged. The algorithm was based on implementation of the deterministic model using finite element method as well as taking into account Monte-Carlo simulation results of electron transport. The program application was developed to perform computing experiments.
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Modeling the impact of mobility of individuals on space-time dynamics of a population by means of a computer model
Computer Research and Modeling, 2016, v. 8, no. 2, pp. 297-305Views (last year): 2. Citations: 3 (RSCI).A computer model describing the spatial-temporal dynamics of populations of interacting with renewable resource is proposed. The life cycle of the individual is described. The algorithm for spatial mobility of individuals within an area is proposed, which takes into account nutritional and social activity. The paper presents the computational experiments with the model that mimic the movement of herds of animals in the area, and describes the model experiment when the group type of animal behavior due to changes in the characteristics of the environment and animal behavior the herd animals is formed, which later goes again in the group type of animal behavior.
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The analysis of player’s behaviour in modified “Sea battle” game
Computer Research and Modeling, 2016, v. 8, no. 5, pp. 817-827Views (last year): 18.The well-known “Sea battle” game is in the focus of the current job. The main goal of the article is to provide modified version of “Sea battle” game and to find optimal players’ strategies in the new rules. Changes were applied to attacking strategies (new option to attack hitting four cells in one shot was added) as well as to the size of the field (sizes of 10 × 10, 20 × 20, 30 × 30 were used) and to the rules of disposal algorithms during the game (new possibility to move the ship off the attacking zone). The game was solved with the use of game theory capabilities: payoff matrices were found for each version of altered rules, for which optimal pure and mixed strategies were discovered. For solving payoff matrices iterative method was used. The simulation was in applying five attacking algorithms and six disposal ones with parameters variation due to the game of players with each other. Attacking algorithms were varied in 100 sets of parameters, disposal algorithms — in 150 sets. Major result is that using such algorithms the modified “Sea battle” game can be solved — that implies the possibility of finding stable pure and mixed strategies of behaviour, which guarantee the sides gaining optimal results in game theory terms. Moreover, influence of modifying the rules of “Sea battle” game is estimated. Comparison with prior authors’ results on this topic was made. Based on matching the payoff matrices with the statistical analysis, completed earlier, it was found out that standard “Sea battle” game could be represented as a special case of game modifications, observed in this article. The job is important not only because of its applications in war area, but in civil areas as well. Use of article’s results could save resources in exploration, provide an advantage in war conflicts, defend devices under devastating impact.
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Model of formation of primary behavioral patterns with adaptive behavior based on the combination of random search and experience
Computer Research and Modeling, 2016, v. 8, no. 6, pp. 941-950Views (last year): 6. Citations: 2 (RSCI).In this paper, we propose an adaptive algorithm that simulates the process of forming the initial behavioral skills on the example of the system ‘eye-arm’ animat. The situation is the formation of the initial behavioral skills occurs, for example, when a child masters the management of their hands by understanding the relationship between baseline unidentified spots on the retina of his eye and the position of the real object. Since the body control skills are not ‘hardcoded’ initially in the brain and the spinal cord at the level of instincts, the human child, like most young of other mammals, it is necessary to develop these skills in search behavior mode. Exploratory behavior begins with trial and error and then its contribution is gradually reduced as the development of the body and its environment. Since the correct behavior patterns at this stage of development of the organism does not exist for now, then the only way to select the right skills is a positive reinforcement to achieve the objective. A key feature of the proposed algorithm is to fix in the imprinting mode, only the final action that led to success, and that is very important, led to the familiar imprinted situation clearly leads to success. Over time, the continuous chain is lengthened right action — maximum use of previous positive experiences and negative ‘forgotten’ and not used.
Thus there is the gradual replacement of the random search purposeful actions that observed in the real young. Thus, the algorithm is able to establish a correspondence between the laws of the world and the ‘inner feelings’, the internal state of the animat. The proposed animat model was used 2 types of neural networks: 1) neural network NET1 to the input current which is fed to the position of the brush arms and the target point, and the output of motor commands, directing ‘brush’ manipulator animat to the target point; 2) neural network NET2 is received at the input of target coordinates and the current coordinates of the ‘brush’ and the output value is formed likelihood that the animat already ‘know’ this situation, and he ‘knows’ how to react to it. With this architecture at the animat has to rely on the ‘experience’ of neural networks to recognize situations where the response from NET2 network of close to 1, and on the other hand, run a random search, when the experience of functioning in this area of the visual field in animat not (response NET2 close to 0).
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About applying Rayleigh formula based on the Kirchhoff integral equations for the seismic exploration problems
Computer Research and Modeling, 2017, v. 9, no. 5, pp. 761-771Views (last year): 11.In this paper we present Rayleigh formulas obtained from Kirchhoff integral formulas, which can later be used to obtain migration images. The relevance of the studies conducted in the work is due to the widespread use of migration in the interests of seismic oil and gas seismic exploration. A special feature of the work is the use of an elastic approximation to describe the dynamic behaviour of a geological environment, in contrast to the widespread acoustic approximation. The proposed approach will significantly improve the quality of seismic exploration in complex cases, such as permafrost and shelf zones of the southern and northern seas. The complexity of applying a system of equations describing the state of a linear-elastic medium to obtain Rayleigh formulas and algorithms based on them is a significant increase in the number of computations, the mathematical and analytical complexity of the resulting algorithms in comparison with the case of an acoustic medium. Therefore in industrial seismic surveys migration algorithms for the case of elastic waves are not currently used, which creates certain difficulties, since the acoustic approximation describes only longitudinal seismic waves in geological environments. This article presents the final analytical expressions that can be used to develop software systems using the description of elastic seismic waves: longitudinal and transverse, thereby covering the entire range of seismic waves: longitudinal reflected PP-waves, longitudinal reflected SP-waves, transverse reflected PS-waves and transverse reflected SS-waves. Also, the results of comparison of numerical solutions obtained on the basis of Rayleigh formulas with numerical solutions obtained by the grid-characteristic method are presented. The value of this comparison is due to the fact that the method based on Rayleigh integrals is based on analytical expressions, while the grid-characteristic method is a method of numerical integration of solutions based on a calculated grid. In the comparison, different types of sources were considered: a point source model widely used in marine and terrestrial seismic surveying and a flat wave model, which is also sometimes used in field studies.
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Simulation of interprocessor interactions for MPI-applications in the cloud infrastructure
Computer Research and Modeling, 2017, v. 9, no. 6, pp. 955-963Views (last year): 10. Citations: 1 (RSCI).А new cloud center of parallel computing is to be created in the Laboratory of Information Technologies (LIT) of the Joint Institute for Nuclear Research JINR) what is expected to improve significantly the efficiency of numerical calculations and expedite the receipt of new physically meaningful results due to the more rational use of computing resources. To optimize a scheme of parallel computations at a cloud environment it is necessary to test this scheme for various combinations of equipment parameters (processor speed and numbers, throughput оf а communication network etc). As a test problem, the parallel MPI algorithm for calculations of the long Josephson junctions (LDJ) is chosen. Problems of evaluating the impact of abovementioned factors of computing mean on the computing speed of the test problem are solved by simulation with the simulation program SyMSim developed in LIT.
The simulation of the LDJ calculations in the cloud environment enable users without a series of test to find the optimal number of CPUs with a certain type of network run the calculations in a real computer environment. This can save significant computational time in countable resources. The main parameters of the model were obtained from the results of the computational experiment conducted on a special cloud-based testbed. Computational experiments showed that the pure computation time decreases in inverse proportion to the number of processors, but depends significantly on network bandwidth. Comparison of results obtained empirically with the results of simulation showed that the simulation model correctly simulates the parallel calculations performed using the MPI-technology. Besides it confirms our recommendation: for fast calculations of this type it is needed to increase both, — the number of CPUs and the network throughput at the same time. The simulation results allow also to invent an empirical analytical formula expressing the dependence of calculation time by the number of processors for a fixed system configuration. The obtained formula can be applied to other similar studies, but requires additional tests to determine the values of variables.
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Views (last year): 29.
Intersections present a very demanding environment for all the parties involved. Challenges arise from complex vehicle trajectories; occasional absence of lane markings to guide vehicles; split phases that prevent determining who has the right of way; invisible vehicle approaches; illegal movements; simultaneous interactions among pedestrians, bicycles and vehicles. Unsurprisingly, most demonstrations of AVs are on freeways; but the full potential of automated vehicles — personalized transit, driverless taxis, delivery vehicles — can only be realized when AVs can sense the intersection environment to efficiently and safely maneuver through intersections.
AVs are equipped with an array of on-board sensors to interpret and suitably engage with their surroundings. Advanced algorithms utilize data streams from such sensors to support the movement of autonomous vehicles through a wide range of traffic and climatic conditions. However, there exist situations, in which additional information about the upcoming traffic environment would be beneficial to better inform the vehicles’ in-built tracking and navigation algorithms. A potential source for such information is from in-pavement sensors at an intersection that can be used to differentiate between motorized and non-motorized modes and track road user movements and interactions. This type of information, in addition to signal phasing, can be provided to the AV as it approaches an intersection, and incorporated into an improved prior for the probabilistic algorithms used to classify and track movement in the AV’s field of vision.
This paper is concerned with the situation in which there are objects that are not visible to the AV. The driving context is that of an intersection, and the lack of visibility is due to other vehicles that obstruct the AV’s view, leading to the creation of blind zones. Such obstruction is commonplace in intersections.
Our objective is:
1) inform a vehicle crossing the intersection about its potential blind zones;
2) inform the vehicle about the presence of agents (other vehicles, bicyclists or pedestrians) in those blind zones.
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International Interdisciplinary Conference "Mathematics. Computing. Education"