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The motivation method in the Germeyer’s games at modeling three-level control system of the ship’s ballast water
Computer Research and Modeling, 2014, v. 6, no. 4, pp. 535-542Citations: 5 (RSCI).The static three-level game-theoretic model of three-level control system of the ship’s water ballast is built. The methods of hierarchical control in view of requirements of keeping the system in the given state are used. A comparison of the results of study of the model in terms of $\Gamma_1$ and $\Gamma_2$ Germeyer’s games is conducted. Numerical calculations for some typical cases are given.
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Game-theoretic model of coordinations of interests at innovative development of corporations
Computer Research and Modeling, 2016, v. 8, no. 4, pp. 673-684Views (last year): 9. Citations: 6 (RSCI).Dynamic game theoretic models of the corporative innovative development are investigated. The proposed models are based on concordance of private and public interests of agents. It is supposed that the structure of interests of each agent includes both private (personal interests) and public (interests of the whole company connected with its innovative development first) components. The agents allocate their personal resources between these two directions. The system dynamics is described by a difference (not differential) equation. The proposed model of innovative development is studied by simulation and the method of enumeration of the domains of feasible controls with a constant step. The main contribution of the paper consists in comparative analysis of efficiency of the methods of hierarchical control (compulsion or impulsion) for information structures of Stackelberg or Germeier (four structures) by means of the indices of system compatibility. The proposed model is a universal one and can be used for a scientifically grounded support of the programs of innovative development of any economic firm. The features of a specific company are considered in the process of model identification (a determination of the specific classes of model functions and numerical values of its parameters) which forms a separate complex problem and requires an analysis of the statistical data and expert estimations. The following assumptions about information rules of the hierarchical game are accepted: all players use open-loop strategies; the leader chooses and reports to the followers some values of administrative (compulsion) or economic (impulsion) control variables which can be only functions of time (Stackelberg games) or depend also on the followers’ controls (Germeier games); given the leader’s strategies all followers simultaneously and independently choose their strategies that gives a Nash equilibrium in the followers’ game. For a finite number of iterations the proposed algorithm of simulation modeling allows to build an approximate solution of the model or to conclude that it doesn’t exist. A reliability and efficiency of the proposed algorithm follow from the properties of the scenario method and the method of a direct ordered enumeration with a constant step. Some comprehensive conclusions about the comparative efficiency of methods of hierarchical control of innovations are received.
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Searching stochastic equilibria in transport networks by universal primal-dual gradient method
Computer Research and Modeling, 2018, v. 10, no. 3, pp. 335-345Views (last year): 28.We consider one of the problems of transport modelling — searching the equilibrium distribution of traffic flows in the network. We use the classic Beckman’s model to describe time costs and flow distribution in the network represented by directed graph. Meanwhile agents’ behavior is not completely rational, what is described by the introduction of Markov logit dynamics: any driver selects a route randomly according to the Gibbs’ distribution taking into account current time costs on the edges of the graph. Thus, the problem is reduced to searching of the stationary distribution for this dynamics which is a stochastic Nash – Wardrope equilibrium in the corresponding population congestion game in the transport network. Since the game is potential, this problem is equivalent to the problem of minimization of some functional over flows distribution. The stochasticity is reflected in the appearance of the entropy regularization, in contrast to non-stochastic case. The dual problem is constructed to obtain a solution of the optimization problem. The universal primal-dual gradient method is applied. A major specificity of this method lies in an adaptive adjustment to the local smoothness of the problem, what is most important in case of the complex structure of the objective function and an inability to obtain a prior smoothness bound with acceptable accuracy. Such a situation occurs in the considered problem since the properties of the function strongly depend on the transport graph, on which we do not impose strong restrictions. The article describes the algorithm including the numerical differentiation for calculation of the objective function value and gradient. In addition, the paper represents a theoretical estimate of time complexity of the algorithm and the results of numerical experiments conducted on a small American town.
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The compulsion method in the Germeyer’s games at modeling three-level control system of the ship’s ballast water
Computer Research and Modeling, 2015, v. 7, no. 2, pp. 281-288Citations: 4 (RSCI).The static three-level game-theoretic model of a control system of the ship’s water ballast is built. The methods of hierarchical control in view of requirements of keeping the system in the given state are used. A comparison of the results of study of the model in terms of $\Gamma_1$ and $\Gamma_2$. Germeyer’s games is conducted. Numerical calculations for some typical cases are given.
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The model of two-level intergroup competition
Computer Research and Modeling, 2023, v. 15, no. 2, pp. 355-368At the middle of the 2000-th, scientists studying the functioning of insect communities identified four basic patterns of the organizational structure of such communities. (i) Cooperation is more developed in groups with strong kinship. (ii) Cooperation in species with large colony sizes is often more developed than in species with small colony sizes. And small-sized colonies often exhibit greater internal reproductive conflict and less morphological and behavioral specialization. (iii) Within a single species, brood size (i. e., in a sense, efficiency) per capita usually decreases as colony size increases. (iv) Advanced cooperation tends to occur when resources are limited and intergroup competition is fierce. Thinking of the functioning of a group of organisms as a two-level competitive market in which individuals face the problem of allocating their energy between investment in intergroup competition and investment in intragroup competition, i. e., an internal struggle for the share of resources obtained through intergroup competition, we can compare such a biological situation with the economic phenomenon of “coopetition” — the cooperation of competing agents with the goal of later competitively dividing the resources won in consequence In the framework of economic researches the effects similar to (ii) — in the framework of large and small group competition the optimal strategy of large group would be complete squeezing out of the second group and monopolization of the market (i. e. large groups tend to act cooperatively) and (iii) — there are conditions, in which the size of the group has a negative impact on productivity of each of its individuals (this effect is called the paradox of group size or Ringelman effect). The general idea of modeling such effects is the idea of proportionality — each individual (an individual/rational agent) decides what share of his forces to invest in intergroup competition and what share to invest in intragroup competition. The group’s gain must be proportional to its total investment in competition, while the individual’s gain is proportional to its contribution to intra-group competition. Despite the prevalence of empirical observations, no gametheoretic model has yet been introduced in which the empirically observed effects can be confirmed. This paper proposes a model that eliminates the problems of previously existing ones and the simulation of Nash equilibrium states within the proposed model allows the above effects to be observed in numerical experiments.
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Struggle against economic corruption in resource allocation
Computer Research and Modeling, 2019, v. 11, no. 1, pp. 173-185Views (last year): 33. Citations: 1 (RSCI).A dynamic game theoretic model of struggle against corruption in resource allocation is considered. It is supposed that the system of resource allocation includes one principal, one or several supervisors, and several agents. The relations between them are hierarchical: the principal influences to the supervisors, and they in turn exert influence on the agents. It is assumed that the supervisor can be corrupted. The agents propose bribes to the supervisor who in exchange allocates additional resources to them. It is also supposed that the principal is not corrupted and does not have her own purposes. The model is investigated from the point of view of the supervisor and the agents. From the point of view of agents a non-cooperative game arises with a set of Nash equilibria as a solution. The set is found analytically on the base of Pontryagin maximum principle for the specific class of model functions. From the point of view of the supervisor a hierarchical Germeyer game of the type Г2t is built, and the respective algorithm of its solution is proposed. The punishment strategy is found analytically, and the reward strategy is built numerically on the base of a discrete analogue of the initial continuous- time model. It is supposed that all agents can change their strategies in the same time instants only a finite number of times. Thus, the supervisor can maximize his objective function of many variables instead of maximization of the objective functional. A method of qualitatively representative scenarios is used for the solution. The idea of this method consists in that it is possible to choose a very small number of scenarios among all potential ones that represent all qualitatively different trajectories of the system dynamics. These scenarios differ in principle while all other scenarios yield no essentially new results. Then a complete enumeration of the qualitatively representative scenarios becomes possible. After that, the supervisor reports to the agents the rewardpunishment control mechanism.
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Protection of biological resources in the coastal area: the mathematical model
Computer Research and Modeling, 2015, v. 7, no. 5, pp. 1109-1125Views (last year): 1. Citations: 1 (RSCI).Protection of aquatic biological resources in the coastal area has significant features (a large number of small fishing vessels, the dynamism of the situation, the use of coastal protection), by virtue of which stands in a class of applications. A mathematical model of protection designed for the determination of detection equipment and means of violators of the situation in order to ensure the function of deterrence of illegal activities. Resolves a tactical game-theoretic problem - find the optimal line patrol (parking) means of implementation (guard boats) and optimal removal of seats from the shore fishing violators. Using the methods of the theory of experimental design, linear regression models to assess the contribution of the main factors affecting the results of the simulation.
In order to enhance the sustainability and adequacy of the model is proposed to use the mechanism of rankings means of protection, based on the borders and the rank and Pareto allows to take into account the principles of protection and further means of protection. To account for the variability of the situation offered several scenarios in which it is advisable to perform calculations.
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Game-theoretic and reflexive combat models
Computer Research and Modeling, 2022, v. 14, no. 1, pp. 179-203Modeling combat operations is an urgent scientific and practical task aimed at providing commanders and staffs with quantitative grounds for making decisions. The authors proposed the function of victory in combat and military operations, based on the function of the conflict by G. Tullock and taking into account the scale of combat (military) operations. On a sufficient volume of military statistics, the scale parameter was assessed and its values were found for the tactical, operational and strategic levels. The game-theoretic models «offensive – defense», in which the sides solve the immediate and subsequent tasks, having the formation of troops in one or several echelons, have been investigated. At the first stage of modeling, the solution of the immediate task is found — the breakthrough (holding) of defense points, at the second — the solution of the subsequent task — the defeat of the enemy in the depth of the defense (counterattack and restoration of defense). For the tactical level, using the Nash equilibrium, solutions were found for the closest problem (distribution of the forces of the sides by points of defense) in an antagonistic game according to three criteria: a) breakthrough of the weakest point, b) breakthrough of at least one point, and c) weighted average probability. It is shown that it is advisable for the attacking side to use the criterion of «breaking through at least one point», in which, all other things being equal, the maximum probability of breaking through the points of defense is ensured. At the second stage of modeling for a particular case (the sides are guided by the criterion of breaking through the weakest point when breaking through and holding defense points), the problem of distributing forces and facilities between tactical tasks (echelons) was solved according to two criteria: a) maximizing the probability of breaking through the defense point and the probability of defeating the enemy in depth defense, b) maximizing the minimum value of the named probabilities (the criterion of the guaranteed result). Awareness is an important aspect of combat operations. Several examples of reflexive games (games characterized by complex mutual awareness) and information management are considered. It is shown under what conditions information control increases the player’s payoff, and the optimal information control is found.
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Mathematical models of combat and military operations
Computer Research and Modeling, 2020, v. 12, no. 1, pp. 217-242Simulation of combat and military operations is the most important scientific and practical task aimed at providing the command of quantitative bases for decision-making. The first models of combat were developed during the First World War (M. Osipov, F. Lanchester), and now they are widely used in connection with the massive introduction of automation tools. At the same time, the models of combat and war do not fully take into account the moral potentials of the parties to the conflict, which motivates and motivates the further development of models of battle and war. A probabilistic model of combat is considered, in which the parameter of combat superiority is determined through the parameter of moral (the ratio of the percentages of the losses sustained by the parties) and the parameter of technological superiority. To assess the latter, the following is taken into account: command experience (ability to organize coordinated actions), reconnaissance, fire and maneuverability capabilities of the parties and operational (combat) support capabilities. A game-based offensive-defense model has been developed, taking into account the actions of the first and second echelons (reserves) of the parties. The target function of the attackers in the model is the product of the probability of a breakthrough by the first echelon of one of the defense points by the probability of the second echelon of the counterattack repelling the reserve of the defenders. Solved the private task of managing the breakthrough of defense points and found the optimal distribution of combat units between the trains. The share of troops allocated by the parties to the second echelon (reserve) increases with an increase in the value of the aggregate combat superiority parameter of those advancing and decreases with an increase in the value of the combat superiority parameter when repelling a counterattack. When planning a battle (battles, operations) and the distribution of its troops between echelons, it is important to know not the exact number of enemy troops, but their capabilities and capabilities, as well as the degree of preparedness of the defense, which does not contradict the experience of warfare. Depending on the conditions of the situation, the goal of an offensive may be to defeat the enemy, quickly capture an important area in the depth of the enemy’s defense, minimize their losses, etc. For scaling the offensive-defense model for targets, the dependencies of the losses and the onset rate on the initial ratio of the combat potentials of the parties were found. The influence of social costs on the course and outcome of wars is taken into account. A theoretical explanation is given of a loss in a military company with a technologically weak adversary and with a goal of war that is unclear to society. To account for the influence of psychological operations and information wars on the moral potential of individuals, a model of social and information influence was used.
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